Books
A number of books show how to design and use advanced learning technologies and gaming techniques for better learning.
Gadgets, Games and Gizmos for Learning, by Karl M. Kapp
Tools and techniques for transferring know-how from Boomers to Gamers
I'll Take Learning for 500, by Dan Yaman & Missy Covington
Using Game Shows to engage, motivate and train
Learning by Doing , by Clark Aldrich
A comprehensive guide to Simulations, computer games and other educational experiences